Unity ads framework ios download






















Google currently is unable to pass the user's consent choice to such networks automatically. If the adapter fails to receive an ad from Unity Ads, publishers can check the underlying error from the ad response using GADResponseInfo. Here are the codes and accompanying messages thrown by the UnityAds adapter when an ad fails to load:. Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4. For details, see the Google Developers Site Policies.

Guides Reference Download Samples Support. Advanced topics. Download the latest version of the Unity Ads adapter from the download link in the Changelog and link UnityAdapter. Test ads can be enabled from the Unity Ads dashboard in two ways.

Under the Test Mode section, edit the Client test mode not overridden section, check Override client test mode box, select Force test mode ON and click Save. Under the Google EU User Consent Policy , you must ensure that certain disclosures are given to, and consents obtained from, users in the European Economic Area EEA regarding the use of device identifiers and personal data.

When seeking consent, you must identify each ad network in your mediation chain that may collect, receive, or use personal data and provide information about each network's use.

Google currently is unable to pass the user's consent choice to such networks automatically. If the adapter fails to receive an ad from Unity Ads, publishers can check the underlying error from the ad response using GADResponseInfo. Here are the codes and accompanying messages thrown by the UnityAds adapter when an ad fails to load:.

Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4. Every Unity Ads-enabled project has a non-rewarded 'video' and rewarded 'rewardedVideo' Placement by default.

Feel free to use one of these for your first implementation if they suit your needs, or create your own. Download the Unity Ads framework here.

For more information on editing the property list, see the Xcode documentation. In your ViewController implementation. For example:. Note : You must implement each of the callback methods in the listener interface, even if they are empty functions for now. You will populate them with the appropriate logic where needed in the following sections.

For a complete guide on implementing a purchasing adapter, see documentation on purchasing integration for iOS. Standard Events track user experience and player behavior across your game. Note : Make sure you implement these events anywhere inventory transactions occur, including in your callback handler for rewarded ads.

Call the onLevelFail event when players fail a level or die in-game. The data model can use this to show a Promo for a Product that will help them pass the level on the next attempt. Create Placements for your monetization surfacing points as described in the pre-integration guide , or convert existing ones in your game.

Unity recommends multiple Personalized Placements in your game, to give the player a consistent experience throughout. If you already have a live Placement that you wish to convert, simply add IAP Promo offers to your rewarded or non-rewarded video Placement. Make sure you associate your Promo campaigns with your active Placements. The final step is to configure Promos. Each Product requires an associated creative in order to be included with Promos.

Next, follow the Promo configuration wizard for each Promo you wish to include in your Personalized Placements. The setup consists of the following steps:.

To verify that your Placements are configured to receive Promo content as well as ads, follow the testing steps detailed in the basic ads integration guide.



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