Codex space marines 8th download pdf






















Each unit can only be selected for this Stratagem once per battle. Select one enemy unit on the battlefield. That unit can shoot and charge in this turn. Use this Stratagem at the end of your turn. Until the start of your next turn, when resolving an attack made with a ranged weapon against that unit, subtract 1 from the hit roll. Use this Stratagem during deployment. You can set up that unit in ambush instead of setting it up on the battlefield. Until the start of the next battle round, when resolving an attack made with a Rapid Fire or Assault weapon by a RAVEN GUARD model from your army, on an unmodified wound roll of 6 the Armour Penetration characteristic of that weapon is improved by an additional 1 for that attack e.

AP -1 becomes AP Until the end of the battle, subtract 1 from the Leadership characteristic of enemy units. You cannot use this Stratagem on the same objective marker more than once per battle. Until the end of that phase, that unit can be chosen to charge with even if it Advanced this turn, and when a charge roll is made for that unit, add 1 to the result. Use this Stratagem after nominating a model drawn from a Raven Guard successor Chapter to be your Warlord.

If your army is Battle-forged and includes any Iron Hands Detachments excluding Auxiliary Support Detachments , you have access to the Stratagems shown here, and can spend Command Points to use them.

These reflect the unique strategies used by the Iron Hands on the battlefield. Select one enemy unit. Until the end of that phase, every attack made by a model in that IRON HANDS unit from your army that can target the selected unit must do so, but when resolving such an attack, an unmodified wound roll of 6 wounds the target unit twice instead of once. Use this Stratagem at the start of your Movement phase if the Devastator Doctrine is not active.

Until the start of your next Movement phase, when resolving an attack made by a model in that unit, the Devastator Doctrine is treated as being active in addition to the currently active doctrine. Use this Stratagem before the battle, after nominating a model to be your Warlord. This Stratagem can only be used once per battle. Until the end of that phase, when resolving an attack made by that model, you can re-roll the hit roll.

Until the end of that phase, when a model in that unit would lose a wound, roll one D6, adding 1 to the result if that model has the All Flesh is Weakness Warlord Trait. Use this Stratagem at the start of your Movement phase if the Devastator Doctrine is active. Until the start of the next battle round, when resolving an attack made with a Heavy or Grenade weapon by an IRON HANDS model from your army, on an unmodified wound roll of 6 add an additional 1 to the Armour Penetration characteristic of that weapon for that attack.

Until the end of that phase, when resolving an attack made with a melee weapon by a model in that unit, add 1 to the hit roll. Use this Stratagem at the start of the Shooting phase. Select one Iron Hands Infantry unit from your army. Roll one D6 before any rolls to ignore wounds e.

The Flesh is Weak, Adamantine Mantle etc. Only one attempt can be made to intercept each attack. That model can use that ability again, and can repair a model that has already been repaired that turn. Until the end of that phase, when resolving an Overwatch attack made by a model in that unit, a hit roll of 5 or 6 scores a hit.

If that unit has the The Flesh is Weak Chapter Tactic, when resolving an Overwatch attack made by a model in that unit, a hit roll of scores a hit instead. Do not discard that Tactical Objective: at the start of the next turn, it is once again active. You can only use this Stratagem if the mission you are playing uses Tactical Objectives.

Use this Stratagem after nominating a model drawn from an Iron Hands successor Chapter to be your Warlord. These reflect the unique strategies used by the Salamanders on the battlefield. Until the end of that phase, when a model in that unit shoots with a flame weapon see Codex: Space Marines , do not roll to determine the number of attacks made with that weapon; instead, the maximum number of attacks are made with that weapon e.

Until the end of that phase, when resolving an attack made by a model in that unit, add 1 to the wound roll. Until the end of that phase, add 1 to the Strength characteristic of models in that unit, and when resolving an attack made with a melee weapon by a model in that unit, on an unmodified wound roll of 6 double the Damage characteristic of that weapon for that attack.

Until the end of that phase, change the type of all flame weapons see Codex: Space Marines models in that unit are equipped with to Pistol e.

In addition, until the end of the phase, the first unit you selected is always an eligible target for enemy shooting attacks provided it is within range and is visible to the firing model i.

This Stratagem cannot be used on the same model more than once per battle. Until the end of that phase, when resolving an attack made with a weapon that has a Damage characteristic of 1 against a model in that unit, add 1 to the saving throw. This does not effect invulnerable saving throws. The selected unit can fire Overwatch at the charging unit as if it were a target of that charge; if the selected unit is a target of that charge, it instead fires Overwatch as normal.

Use this Stratagem at the end of your Movement phase. Until the start of your next Movement phase, that unit is treated as having remained stationary during its Movement phase for all rules purposes such as firing Heavy weapons.

In addition, if that unit has a Damage table, then until the start of your next Movement phase, double the number of wounds it has remaining for the purposes of determining what row to use on that damage table. You can generate one additional Warlord Trait for them; this must be from the Salamanders Warlord Traits table.

Use this Stratagem after nominating a model drawn from a Salamanders successor Chapter to be your Warlord. Use this Stratagem at the end of your Morale phase. Until the start of your next turn, add 1 to the Attacks characteristic of models in that unit, and when resolving an attack made against that unit, add 1 to the saving throw excluding invulnerable saves.

Invulnerable saves are unaffected. Until the end of that phase, when resolving an attack made by a model in that unit against a BUILDING unit, add 1 to the hit roll and add 1 to the wound roll. Until the end of that phase, when a model in that unit would lose a wound, roll one D6; on a 6 that wound is not lost. Until the end of that phase, bolt weapons see Codex: Space Marines models in that unit are equipped with have the Pistol type instead of their normal type e.

Until the end of that phase, when resolving an attack made by a model in that unit with a bolt weapon see Codex: Space Marines , an unmodified hit roll of 6 scores 1 additional hit. Use this Stratagem after nominating a model drawn from an Imperial Fists successor Chapter to be your Warlord. Up to ten models in that unit that are equipped with Grenades can throw a Grenade that phase, instead of only one model being able to do so.

Until the end of that phase, when resolving an attack made by a model in that unit against an Ork unit, you can re-roll the wound roll.

Until the end of this turn, models from that unit can still shoot with their Pistol weapons and the unit can still charge. Use this Stratagem in the Fight phase. Until the end of that phase, when resolving an attack made with a melee weapon by a model in that unit, you can re-roll the wound roll. Use this Stratagem in your Charge phase.

Until the end of that turn, enemy units cannot fire Overwatch at the selected unit and, when resolving an attack made against that unit, subtract 1 from the hit roll.

Named characters cannot be given relics. Infantry model or Bike model only. Model with a storm shield or combat shield only. Models with a chainsword only. Models with a boltgun or master-crafted boltgun only. Models with a power sword or master-crafted power sword only. Primaris model only. Librarian model only. The bearer knows one additional psychic power from any discipline they have access to. Phobos model with a camo cloak only.

When resolving an attack made against a model with this Relic, subtract 1 from the wound roll. This does not increase the range of psychic powers or Litanies of Battle that are aura abilities. Model equipped with a bolt pistol or heavy bolt pistol only. AP-3, D2. Model equipped with a master-crated auto bolt rifle only. Model equipped with a master-crafted stalker bolt rifle only. Abilities: When resolving an attack made with this weapon, a successful wound inflicts 1 mortal wound on the target in addition to any other damage.

Abilities: When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage.

If your army includes any Specialist Detachments, you can give one of the following relics to the specific Specialist Detachment Charaters from your army. In addition, if the psychic power is not successfully manifested, roll a D6. Once per battle, at the start of your Movement phase, the bearer can choose to plant this banner.

Model with power sword or master-crafted power sword only. Model with bolt pistol only. Once per battle, in your Shooting phase, you can choose for the bearer to throw the Holy Orb instead of making a normal shooting attack. This can be done instead of giving them a Chapter Relic from another source. Where this is the case, if you are playing a matched play battle, or otherwise using points values, you must still pay the cost of the weapon that is being replaced.

When resolving an attack made against a model with this Relic, your opponent cannot re-roll the hit roll, your opponent cannot re-roll the wound roll and your opponent cannot re-roll the damage roll. Add 1 to the Toughness characteristic of a model with this Relic.

Model with force sword only. Model with bolt pistol or absolvor bolt pistol only. Model with the Astartes Banner ability only. Model with master-crafted power sword only. These are considered to be Chapter Relics for all rules purposes. Where this is the case, you must, if you are using points values, still pay the cost of the weapon that is being replaced.

Model equipped with power sword, master-crafted power sword, or combat knife only. When resolving an attack against that model, halve any damage inflicted rounding up. When resolving an attack made by a model with this Relic, you can re-roll a hit roll of 1 and you can re-roll a wound roll of 1. Model equipped with a storm bolter only. At the start of your Movement phase, that model regains D3 lost wounds.

Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic. When a model with this Relic fights, it can make 1 additional attack using the close combat weapon profile see the Warhammer 40, rulebook. When resolving that attack, if a hit is scored the target suffers 1 mortal wound and the attack sequence ends.

Once per battle, at the start of the Fight phase, a model with this Relic can reveal the reliquary. At the start of the first battle round, before the first turn begins, select one enemy unit. When you give a model this Relic, select one bolt weapon see Codex: Space Marines that model is equipped with.

When the bearer shoots with that weapon, you can choose for it to fire a hellfury bolt. If you do, you can only make one attack with that weapon, but when resolving that attack, if it scores a hit it inflicts 1 mortal wound on the target and the attack sequence ends. Model equipped with a plasma pistol only. When a Psychic test is taken for a model with this Relic attempting to manifest a psychic power from the Stormspeaking discipline, add 1 to the total. Until the end of the phase, when resolving an attack made with a ranged weapon by a model in that unit, the target does not receive the benefit of cover to its saving throw.

BIKER model only. In the Movement phase, that model can move over other models and terrain features as if they were not there. Model equipped with a power sword, master-crafted power sword or relic blade only. When the bearer shoots with that weapon, you can choose for it to fire a stormwrath bolt. If you do, you can only make one attack with that weapon, but the weapon has a Strength characteristic of 7 and an Armour Penetration characteristic of -1 for that attack.

Model equipped with two lightning claws only. In addition, when resolving an attack made with this weapon, you can re-roll the wound roll. When resolving an attack made with a weapon that has an Armour Penetration characteristic of -1 against a model from your army with this Relic, that weapon is treated as having an Armour Penetration characteristic of 0.

In addition, when resolving an attack against a model from your army with this Relic, an unmodified hit roll of 1, 2 or 3 always fails. Once per turn, when resolving an attack made by a model from your army with this Relic, you can re-roll the hit roll, wound roll or damage roll. In addition, if a model from your army with this Relic is destroyed as a result of an attack made by an enemy unit, then until the end of the battle, when resolving an attack made by a friendly RAVEN GUARD unit against that enemy unit, add 1 to the hit roll.

A model from your army with this Relic can be chosen to charge with even if they Advanced this turn. When a charge roll is made for that model, you can re-roll the dice. Model equipped with a master-crafted stalker bolt rifle, mastercrafted occulus bolt carbine or master-crafted instigator bolt carbine only.

When resolving an attack made with this weapon, you can add 1 to the hit roll. In addition, when resolving an attack made with this weapon, the target does not receive the benefit of cover to its saving throw. Model equipped with combat knife only. Ultramarines Captain only. Model equipped with bolt pistol or heavy bolt pistol only. When that model is chosen to shoot with, you can choose for that weapon to fire a korvidari bolt.

Add 1 to the Attacks characteristic of a model with this Relic. Model equipped with a power axe only. When resolving an attack made against that model, reduce any damage inflicted by 1, to a minimum of 1. Model equipped with a force sword, force axe or force stave only. This Relic replaces a force sword, force axe or force stave and has the following profile: Mindforge-enhanced weapon Melee Sx2 AP-3 D3.

Model equipped with a combi-melta only. If you select both, subtract 1 from hit rolls for attacks made with this weapon. You can only have 1 Command Point refunded per battle round by this Relic. When resolving an attack made with a ranged weapon against that model, subtract 1 from the wound roll. If a model with this Relic has lost any wounds, at the start of your turn it regains up to D3 lost wounds. Model equipped with a chainsword only. When the bearer shoots with that weapon, you can choose for it to fire a haywire bolt.

If you do, you can only make one attack with that weapon, but when resolving that attack, if it is made against a VEHICLE unit, an unmodified wound roll of inflicts D3 mortal wounds on the target in addition to any other damage, and an unmodified wound roll of 6 inflicts 3 mortal wounds on the target in addition to any other damage. When a model with this Relic uses their Blessing of the Omnissiah ability, roll two dice when determining how many lost wounds are regained and discard one of the results.

Model equipped with thunder hammer only. This Relic replaces a thunder hammer and has the following profile: Drake-smiter Melee Sx2 AP-4 D3 Abilities: When resolving an attack made with this weapon, subtract 1 from the hit roll, and on an unmodified wound roll of 6 add 3 to the Damage characteristic of this weapon for that attack.

A model with this Relic knows one psychic power from the Promethean discipline in addition to any other powers it knows. When a Psychic test is taken for a model with this Relic that is attempting to manifest a psychic power from the Promethean discipline, you can add 1 to the total. Model with combi-flamer only. Add 1 to the Wounds characteristic of a model with this Relic. When resolving an attack made against a model with this Relic, an unmodified wound roll of 1, 2 or 3 always fails, irrespective of any abilities that the weapon or the model making that attack may have.

When the bearer shoots with that weapon, you can choose for it to fire a dragonrage bolt. If you do, you can only make one attack with that weapon, but if that attack hits, make D6 wound rolls instead of one each successful wound roll results in a wound that must be allocated.

When resolving that attack, the target does not receive the benefit of cover to its saving throw, and that weapon has a Damage characteristic of 1 and an Armour Penetration characteristic of -1 for that attack. Model with power sword, master-crafted power sword or combat knife only. When a Psychic test is taken for a model with this Relic that is attempting to manifest a psychic power from the Geokinesis discipline, you can re-roll the result.

Model with a power fist only. When the bearer shoots with that weapon, you can choose for it to fire a gatebreaker bolt. If you do, you can only make one attack with that weapon, but if that attack hits, make D3 wound rolls instead of one each successful wound roll results in a wound that must be allocated.

When resolving that attack, the weapon has an Armour Penetration characteristic of -5 and a Damage characteristic of 1 for that attack. Until the start of your next Movement phase, the Assault Doctrine becomes active for that unit, replacing the currently active combat doctrine.

The third edition rendered these obsolete, and a new series began, including introducing codexes for battlezones and campaigns. Until superseded by newer versions, the 3rd edition and later codexes remained valid for the newer editions of Warhammer 40, Games Workshop no longer produce campaign or battlezone codexes, instead releasing 'expansions'.

The rules for all models from 7th Edition onwards have been produced as datasheets. These are normally a concise page containing all the necessary rules for a model or unit. A complete and comprehensive list detailing all the datasheets available for each faction is available on the Datasheet Warhammer 40, Wikipedia page. The introduction of 8th edition saw a large rules overhaul, and all prior codexes were rendered obsolete.

On release, 8th edition introduced Indexes to introduce rules for all their armies, before again eventually releasing individual codexes. As with before 8th edition, codexes remain valid until superseded by newer versions currently the oldest valid codex is Codex: Space Marines - 8th Edition.

For 7th Edition Games Workshop overhauled the basic codex layout, 8th edition continued the same layout as such:. Rules for models produced by Forgeworld are available as part of the Imperial Armour series of books, also published by Forgeworld. The range of codexes is regularly updated with new editions of armies and occasionally new army codexes. However, all codexes prior editions of Warhammer 40, are still valid in the current edition, unless a later version has replaced it.

Upon the launch of 8th Edition, all codexes 7th Edition and prior were invalidated due to a rules overhaul and therefore incompatibility. On launch they were replaced with Indexes to provide compatible rules. Expansions for Warhammer 40, provide alternative ways to play the game.

In spite of the edition and inevitable meta shake-up, the life cycle of Warhammer 40, goes on. Welcome to the 42nd millennium. This is basically what's happening to the entire Imperium. Featuring an appearance by Cthulhu! This article is being fought over by people undoing each other's changes. Please use the Discussion page for fighting instead of the article.

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