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A hundred feet below, scores of tall pine trees silently watch your ascent. Those who find death beyond the shadowed threshold are considered fortunate, All around you, great walls of black water rise menacingly, only to break apart upon the jagged rocks surrounding the islet.

Their thunderous roar drowns out the voices of your companions and the salty spray stings your eyes, leaving you blind, deaf and chilled to the bone. The nauseating stench is thick enough to cut with a blade, causing your eyes to water and your stomach to heave.

Even your torch-flame seems affected, flaring and sputtering wildly like a wet candle. The chittering, squeaking Driven onto jagged rocks, the ship will not survive the next storm. Dungeon Dressing: Archways 2. Designed to be used both during preparation or actual play, Dungeon Dressing: Archways is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired of dungeons lacking in verisimilitude?

Want to add cool Dungeon Dressing: Bridges 2. Designed to be used both during preparation or actual play, Dungeon Dressing: Bridges is an invaluable addition to any GM's armoury! Want to add cool little Dungeon Dressing: Captives 2.

Designed to be used both during preparation or actual play, Dungeon Dressing: Captives is an invaluable addition to any GM's armoury! Want to add cool little features of interest to About Dungeon Dressing Tired of dungeons Dungeon Dressing: Chests 2.

Designed to be used both during preparation or actual play, Dungeon Dressing: Chests is an invaluable addition to any GM's armoury! About Dungeon Dressing Tired Dungeon Dressing: Denizens' Loot 2. Designed to be used both during preparation or actual play, Dungeon Dressing: Denizens' Loot is an invaluable addition to any GM's armoury! Dungeon Dressing: Dungeon Entrances 2. Designed to be used both during preparation or actual play, Dungeon Dressing: Dungeon Entrances is an invaluable addition to any GM's armoury!

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Our Latest Newsletter. Product Reviews. Newsletter RSS Feed. Start Over Advanced Search. Products found in this section Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. This means the players can let their Seemingly a simple border town, a dark shadow hangs over this hard, rough settlement. For here, the rule of law is tenuous at best, and About Campaign Codex Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable About Campaign Codex Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable and enjoyable game for Villains presents seven such malign foes to bedevil your heroes.

Perched atop the moss-covered roof of the mausoleum, the rampant effigy stands stark and black against the scarlet backdrop of the setting sun whose fading red rays spur your hammer to strike.

Sparks fly as steel meets steel, and a shrill death Another tired blade-stroke descends upon the brush, tearing the wisps into whirling vortices which soon dissipate in the breeze. Your sword arm throbs with the ache of a thousand swings made to carve a path through the Tangled Luxuriating in their black euphoria, they pose no threat to your exploration of Martryn Manor.

A hundred feet below, scores of tall pine trees silently watch your ascent. Those who find death beyond the shadowed threshold are considered fortunate, for the few who escape All around you, great walls of black water rise menacingly, only to break apart upon the jagged rocks surrounding the islet. Their thunderous roar drowns out the voices of your companions and the salty spray stings your eyes, leaving you blind, deaf and chilled to the bone.

The nauseating stench is thick enough to cut with a blade, causing your eyes to water and your stomach to heave. Even your torch-flame seems affected, flaring and sputtering wildly like a wet candle. The chittering, squeaking Driven onto jagged rocks, the ship will not survive the next storm. Dungeon Dressing: Altars 2. Designed to be used both during preparation or actual play, Dungeon Dressing: Altars is an invaluable addition to any GM's armoury!

About Dungeon Dressing Tired of dungeons lacking in verisimilitude? Dungeon Dressing: Archways 2. Designed to be used both during preparation or actual play, Dungeon Dressing: Archways is an invaluable addition to any GM's armoury! Want to add cool Dungeon Dressing: Bridges 2. Designed to be used both during preparation or actual play, Dungeon Dressing: Bridges is an invaluable addition to any GM's armoury!

Want to add cool little Dungeon Dressing: Captives 2. Designed to be used both during preparation or actual play, Dungeon Dressing: Captives is an invaluable addition to any GM's armoury! Want to add cool little features of interest to About Dungeon Dressing Tired of dungeons Dungeon Dressing: Chests 2. Designed to be used both during preparation or actual play, Dungeon Dressing: Chests is an invaluable addition to any GM's armoury! Dungeon Dressing: Denizens' Loot 2. Designed to be used both during preparation or actual play, Dungeon Dressing: Denizens' Loot is an invaluable addition to any GM's armoury!



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